[APPLAUSE]
>> I'm really excited to be here.
And normally when I'm on a stage I'm
talking about our Virtual Helsinki project.
But it's kind of nice to be talking about something else
as we actually have lots of different projects going on
and this is something that we're working at the moment.
Around 12 months ago, Finnair approached us.
That they have this problem, that they
have all kinds of different needs, and they have data,
and they have like different kind of trainings,
and what we could do there to help them
to solve some real use cases.
And we kind of, like as a starting point,
we started creating digital twin of the entire airport
and making some of the planes outside.
And then we started to ask inside Finnair,
like what would be the actual use cases?
What you could do?
And something that came like really early
was that they wanted to start showing like what is
the life of the ground staff.
People who are working on those things and they
are kind of like making all those chores
that a lot of people who are inside the office they
have no idea what's going on.
So what we got to do there, we modeled
all these jet bridges, chocks, like all kinds
of different things, and cones, and all those little assets
that our modelers really like to do.
And then we created this VR simulation
where people could actually experience
how it's to work on the day-to-day tasks
just like that.
And pretty much like on the same part,
we started to work with the operations control.
Which means that it's the system, kind
of like going through everything that's going on,
and they need to like handle so much data that they actually
have 18 different systems, eight Skype conversations, and also
like the connection to the flight control.
So there's so many different systems.
So they asked us like what could be
kind of like do a research and demo, what
would be the user interface for the operations
control in the future.
So we had some of the data from the flight paths.
And then we wanted--
because it was for an event, we created for augmented reality,
for sure that probably wouldn't be like the real tool for that
when it actually would go on the real work of those guys.
So we created this augmented reality demo.
And then after we launched those first few cases,
then there were different business units
that approached us.
They were saying that, hey, we have this 40-page PowerPoint
and we're doing this new concept of speed turnaround
where you can actually turn around the plane in 30 minutes.
Not in the air, but kind of like in the ground,
so get it back to the air as fast as possible.
And they said that when they sent that 40-page PowerPoint
for different people, in the different airports--
for different crews, cleaning crews,
and people who put the gas in planes,
and all those different things, different parties, who
are working to make that happen, they
said that no one is actually reading
their 40-page PowerPoint.
So then we came up with the idea that we
could create this animation showing
all those different functions.
And first, we're kind of fooled that we actually
put it on there.
We thought that it's a small little project,
let's do it with the traditional rendering.
And it's actually a five-minute animation.
And Finnair, after the seventh round of iterations,
we realized when they were like, OK, we
need to push this back a little bit, or we need to do this.
So it was so much iterations and it--
kind of like every little change changed the whole thing
and then we would need to re-render it.
So then finally we realized that, OK,
we need to use our main tool, Unreal Engine on this,
like on all the other cases.
So then we could actually make those iterations
like in a couple of hours and just getting it for the guys
and they could check that it was OK.
So for them, after that case, we started
to work on the Virtual Reality Training Simulation
for the Finnair Flight Academy, which
means that it's the unit--
separate unit of Finnair that takes
care of all their trainings.
So not the-- actually pilot training as well,
but it's mostly what we were focusing on, the flying crew.
Like the people who come in and they
are going to be flying, and like flight attendants, all
those people who are flying.
So doing a training session for those people.
And now, we would actually want to do a live demo of that.
So if my colleague, Pauli, here on the side,
so he's going to be showing a little bit how that work is.
So here our modelers got super excited as they
were able to start modeling all those
little hard surface things that are in the plane.
And what we did, we went inside a 320 and we did some scanning
and then we took a lot of reference photos
and with that material, we need it to 3D model--
3D model all those different assets.
And here, what people are doing that they kind of like
need to be able to place all those different items that
are in the plane, and do that training, and then
their system--
What we did with Unreal engine is running the analytics
so you will find out how well you managed to do all that.
So this was kind of like the first stage of the project
where we made a proof of concept that this actually
is a functioning way of training people.
And now on the second stage, what
we will start working for them is
that they are wanting to now get all the approvals.
So this virtual training could replace
totally physical training, what they would need to do
in a real plane
that is very, very expensive, of course, and also
time consuming.
So as we have been working with the several cases,
this is like someone said that you just put data on top of--
in front of everything and then it's all awesome.
So we wanted to work also with the data.
So we got this one week set of data
from Finnair and then we were very quickly
able to put all that to Unreal Engine
and then create this possibility of seeing the turnaround
process and what's going to happen.
And this is something that like very many different parties
in Finnair are interested, that how
this could work as their user interface
in the future utilizing their flight data.
And also, I cannot share exactly what we're working on now,
the exact thing, but this is kind of like some test shots we
are working on.
Like finally, we got to work with the ray tracing.
So what we are creating now is a material
that will be used in all different outputs.
It's going to be some images which we are going to make.
It's going to be animation.
It's going to be VR.
It's also going to work on the R&D part.
So we're very, very excited that Finnair is giving us
this opportunity to make all these kind of different cases
and really happy and thankful for Unreal
for making it all possible with the tools.
And there was a spotlight story that you
can access from this QR code, if you are willing to read more
about the project.
And I'm really happy to be able to be here.
Thank you so much.
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