Have you ever wondered what perfection looks like?
To marvel in awe at something that was just amazing in every way, every little thing works
perfectly with each other.
Well all you have to do play Super Metroid and you will know what perfection looks like.
From the eerie opening to the action and gameplay, the game really is top of the class.
Now, I know you are all wondering why I am reviewing this game instead of Derek.
Trust me, he really wanted to review this game but sadly, Derek is unavailable and left
it to me.
Released three years after Metroid II and eight years after the original Metroid, the
game was a huge step for Metroid, Nintendo, and the video game industry.
Taking place right after the end of Metroid 2, Samus returns to the Space Colony with
the last Metroid.
Soon, the Colony is attacked and Samus returns just in time to see Ridley fly away with the
Metroid.
So Samus follows Ridley back to the Planet Zebes.
The gameplay is classic Metroid style but improved in every way.
Returning is the sense of isolation.
You land on the planet, and at first there are not even any enemies around.
It is just you and this huge open world, ready to be explored.
In case you don’t know, Metroid places you on a world, with no directions and tells you
to go.
The entire world is open to explore, with some areas being unlock after you acquire
certain power ups.
This means a lot of back tracking but that just adds to the appeal of Metroid.
You are alone and need to figure out where to go, all the while becoming more powerful.
And powerful you become.
Samus has now learned to shoot in all eight directions, which makes those enemies on the
ceiling so much easier to deal with.
Samus has also gotten the ability to run and as you play will get new missiles, beams,
suits, and of course the morph ball.
All of these will open up new areas of the planet to explore.
But with all these powers comes a new added challenge.
While the original Metroid only had three bosses, Super Metroid has them frequent.
And just because there are often doesn’t mean they are easy.
Each one offers a whole new challenge and will take some time to figure out.
You will need all your powers to figure out the bosses and the planet itself.
The planet is enormous.
When this came out, no one had seen anything like this.
We thought the first Metroid was big but that is just one area of Super Metroid.
Thankfully they added a map system when you pause the game so you can plan out where you
are heading.
But even with the map, you will still feel like a rat in a maze, although to a lesser
degree than the original.
The power the Super Nintendo offered was used completely with Super Metroid.
From the planet to Samus herself, everything was detailed and awe inspiring.
From the haze that covers the screen during Norfair to the blur Samus leaves when she
runs.
Everything is put together and balanced in just the right way.
Super Metroid was a stunning achievement when it first came out.
From the moment you put the cartridge in your Super Nintendo, it pulled you into the world.
With excellent music and unparalleled gameplay, the game created its own world and showed
it off beautifully.
There is a good reason cartridges for this game are sold for high prices still, because
people are very reluctant to part with their copies.
Luckily you can download this off the virtual console.
If you have never played this game, you are missing something truly special and if you
have played it, you now that there is only one word that gives justice to it: Perfection.