Not long ago, we did a couple of episodes on collectible games today
We're gonna follow it up with some digital collectible games. You might not have tried now even more than usual. I don't promise
These are good just that they show you that some great things can be done with the format
None of these games really deliver on something deeply meaningful or intellectually resonant
But they at least show us different ways to integrate collectability. Also this episode is gonna be focused
100% on mobile and tablet games partly because that's where a lot of these games are but also because James has been focusing a lot
On those platforms for work lately. Here we go
Fantástico
For all the complaints that we had about rage of Mahomet. Here's a game by the same company
That's basically an idea that James has been trying to pitch for years a collectible tower defense game
Of course
They're still a lot more this game could do with this idea a lot more, but it does at least present an interesting
concept for others to run with
Tyrants unleashed
This is one of the most interesting modifications to the standard CCG that you'll see on a tablet it uses a system
That would be far too unwieldy with just pen and paper but in a digital format
It shows us a true alternative to the magic esque CCG structure. We've been seeing for years
Puzzle and dragon and puzzle trooper
Imagine Pokemon meets puzzle quest and then bring your expectations down a few notches. Now you've pretty much got the idea
Truth be told these two games are so similar. I'm just combining them into a single entry
But if a collectible game where combat is activated through a match-three system sounds interesting to you grab one of these
To me puzzle and dragon is thematically stronger while puzzle trooper is a bit better mechanically and slightly less grinding. Take your pick
Dragon era
Did puzzle and dragon have too much puzzle in it for you want a game that's completely shameless about what it is
Well dragon era it's puzzle and Dragon copied exactly, but I can do not they replaced all the puzzles with literal slot machine spins
This one's so meta that I'm just gonna call it the SpecOps of collectible tablet monster ranching games life's better that way
The world of mystic whiz quiz RPG
Alright that title is a mouthful but this one is kind of awesome
It's someone taking the old quiz and dragon gameplay and throwing collectible upgradable critters in there
Those of you who don't remember the old quiz and Dragon arcade game basically think of the gameplay as a standard RPG
But your party's moves are activated by answering Trivial Pursuit style questions
It's a little grindy, but it's a lark and great to play with friends
Reversi quest
Ok, this one isn't collectible in quite the same way because it doesn't use randomized booster packs
But it might be the most radical and interesting of these from a design perspective
If you want an idea of a reversi quest think of cold cept mashed with reversi where the battles are played out with collectible miniatures
as Reversi pieces
It's kind of bonkers but completely fascinating
Injustice
You probably knew this one was coming I don't think they use collectability well here at all
And in fact, I think they only do a marginal job at delivering a touchpad fighting game
But it does clearly demonstrate that using collectability doesn't limit us to merely rpgs and strategy games
Order and chaos duels
If you're looking for a polished
Traditional CCG that allows you to pretty much get everything in it without too much grinding order and chaos duels is your ticket
Honestly, there's not much here that'll surprise you if you're familiar with CCGs just some subtle adjustments to known mechanics
But it's pretty solid if you want a ccd on the go
This may be your best bet on a tablet even with the bigger names already available on the platform
And finally Assassin's Creed a recollection
Another solid CCG, but this one goes a little outside what you might be used to in the paper game landscape
It chooses to highlight the unique nature of being on a digital device by being a real-time CCG
now it's not quite as radical as it sounds while players both play at the same time many of the main actions like attacking and
Getting resources heaven on fixed intervals. So in some ways it boils down to simply playing a CC G on a shot clock
But the real time elements give it enough punch that if you're a fan of CCGs and more specifically CCG design
You should definitely check this one out
Alright that about wraps it up for tablet and mobile collectible games
For those of you who prefer the good old fashioned paper and CC geez rest assured. We'll get to them too someday
See you next week