SKYE RUSSELL (she/her): Hey, everyone,
and welcome to this week's News and Community Spotlight--We're excited
to be back for GDC 2023!
Join us and discover the latest features coming
to Epic's ecosystem of tools, attend tech talks and sessions,
and play plenty of awesome games at our booths
as we celebrate the game development community.
To get all the details and sign up for updates,
head to UnrealEngine.com/events/gdc2023
February's Marketplace sale is here, with over 1500 products now 50%
off--so whether you're looking for something small to polish
your project or begin the next award-winning game, film,
or viral music video, there are savings to be had!
Remember to act quickly.
The discounts end on February 26th at 11:59 PM Eastern
All of the assets you create and distribute on the Unreal Engine
Marketplace belong to you.
We are updating our Epic Content License Agreement
and introducing product tags to give you greater control, protection,
and visibility over how your work is used
in connection with generative AI programs
and how you search for content, inspiration, and more
on the UE Marketplace.
Learn more about this in our updated Agreements.
Curtains are almost closing on the submission window to our ongoing
Unreal Challenge, but it's not too late--try something new and join
the community in testing your skills in Spellar Performance,
focusing on all things VFX.
Get involved for your chance to win cash, software licenses, swag,
and more!
For a standing ovation, sparkle over to forums.unrealengine.com
for all the event details!
Unreal Engine's VR Games Week is in full swing,
celebrating PlayStation VR2, Meta Quest 2, and PCVR games.
Journey to the feed to catch all the interviews and behind-the-scenes
of fantastic studios and games, including Horizon Call
of the Mountain, The Dark Pictures: Switchback VR, Saints & Sinners -
Chapter 2: Retribution, and more.
Developer Smilegate discusses CROSSFIRE: Sierra Squad moving
into virtual reality and how UE and an Epic Megagrant
helped build an immersive experience on PlayStation VR2.
We recently spoke with Skydance Interactive's Chief Technologist
Peter Akemann on the studio's work on virtual reality
games and The Walking Dead: Saints and Sinners 2.
He talks about how haptic feedback brings the game to life
and how UE helped the team overcome challenges for the sequel.
Walk-er to UnrealEngine.com/feed to learn more!
While there--Don't blink.
Don't open your eyes.
Supermassive's new horror game is watching you.
In one of our latest developer interviews,
we dive into the nightmare rail shooter that is SwitchBack VR.
We discuss everything from deciding to develop
a new VR game, the inspirations as well as lessons learned
from past creations and how PlayStation VR2's hardware is
allowing the nightmare to come alive.
INNERSPACEVR explains how it explored a new perspective
with Another Fisherman's Tale, its return
to the charming puzzle world of Bob the Fisherman.
In another of our latest developer interviews available
on the feed--Belgian developer Cyborn explains how it created Hubris,
a VR action-adventure that has players shooting, jumping,
and swimming through a vast alien world.
There are over 1300 community-curated tutorials and courses on the Epic
Developer Community platform--Let us learn together as we highlight three
fantastic tutorials and their creators!
3D Rendering Veteran Sergio Duarte breaks down their process
for quickly creating a 3D photorealistic environment in UE5,
starting with creating the skymap, and then adding
the panoramic backgrounds, terrain textures and displacement,
and everything else in between.
Glass can be a difficult material to create.
In this tutorial, CG Artist Nikolay Shamaev
shows how to make realistic fluted, frosted, and ribbed glass
in Unreal Engine 5 with realistic light refractions,
all using flexible materials and parameters.
This is one you should definitely see through.
Are you looking to add more jump to your step?
Learn how to make your jump more animated
by applying one of the twelve principles of animation
called Squash and Stretch in Blueprints,
guided by Game Developer and Education Content Creator Cobra
Code.
Do you have industry and practical knowledge
for the community and budding developers?
Create your next tutorials at dev.epicgames.com!
Moving on over to this week's Community Spotlights--Globally
spanning Norian Games brings us a tale as old as dinosaurs,
quite literally.
Immerse yourself in an ancient world, lost in the shuffle of evolution,
filled with creatures that impart awe and wonder.
Explore a beautifully crafted open world filled with flora and fauna
from the bygone ages while competing with other prehistoric dino species
to become the top dino!
Woof.
Stampede to their website for more information
on how you can follow this fan-triass-tic game.
The NASA MarsXR 2 Challenge asks the larger community
to imagine and build out scenarios of tasks
required for early human expeditions to Mars in a Virtual Reality
Mars simulation.
Help NASA by building XR assets and scenarios for them
to use in extravehicular activity research for the surface of Mars
and be in for a chance to win a share of 70,000 dollars.
Warp to herox.com/MarsXR for full challenge details.
In the last few years, Marcos Silva and Mick Abela
have been creating a live-action short film called Sim,
with many digital environments.
Marcos' latest spin-off has been somewhat of a personal journey
to use the confidence and knowledge gained
to practice their photorealistic interior lighting
skills while diving into Unreal even deeper.
Turn on your light and click over to their Artstation
and let them know what you think of UE5 Living Room.
Thank you for watching.
Have an Epic week.