Now we will talk about additional settings - all these buttons are here.
Almost all of them have hotkeys.
The first button is Render.
The render in ZBrush is not bad.
Here are its settings.
You can install various materials, you can make them yourself, and you can download them,
since there are a lot of them.
And, if you click here, the render will be calculated.
Now it is not configured.
If you prefer to work in a large space,
you can click the «Tab»
- this is almost the same as in Photoshop.
You can open this panel,
like this one.
You can hide this panel.
In short, you can customize them for yourself.
Let's get back to this panel.
Press "P".
The perspective is activated.
Then, in order to show or hide the parameters of this Perspective button,
we need to hold down "Alt"
and click on the object.
In this case,
all settings can be displayed in the workspace,
and in the same way, they can be removed.
Here I already set 45 degrees.
I work in 3DsMax
and I am more familiar with 3ds Max perspective.
If you also work in 3DsMax,
then it’s easy to check
which FOV,
that is,
which viewing angle is set in 3DsMax.
For this,
“CTRL” + “C” hot key
is the creation of the camera,
and in the camera,
you can see this value - 45 degrees.
Accordingly, we hold “Alt”,
click here,
this value appears,
and we simply insert 45” here,
thereby activating the perspective.
Let's see what this affects -
a larger viewing angle
and, accordingly, a smaller one.
I put "45".
Sometimes it’s convenient to work both in perspective and in orthography,
that is when this button is not pressed.
Then
there will be orthography.
There are different options,
and if you choose a perspective view,
it is more convenient to adjust the perspective
in accordance with the program
in which you work.
I mean, with that
3D package.
Because
it is more convenient to do something in some classic 3D-editor
and then to refine some details in a sculpting program
- such as ZBrush.
But they use it in different ways...
And the next is Shift + P hotkey.
It turns on the floor.
It it used to see the orientation of the model in the scene
and to see whether it’s in the center or not.
Sometimes it’s important.
And
since this object was created in ZBrush,
it’s a primitive,
and accordantly it’s already in the center.
Next one is Local.
What the Local is for?
For example, if you rotate your view,
the rotation occurs…
the center of rotation is the current Subtool
- the current object.
But if you sculpt at the same time…
we need you click on Make PolyMash 3D here…
such kind of rotation will be uncomfortable for you.
If we activate Local transformation,
rotation will occur
around the editable surface.
We turn of the Local
and see the difference.
Press “F”.
We will get to this hotkey later.
Here is it's analogue.
So, “F”
is the approaching to available workspace.
And next button after Local transformation
is Local symmetry.
This is the addition to symmetry tool,
which is located here.
Hotkey is “X”.
After we activate this tool,
we can create
symmetrical patterns.
Carry out the symmetrical sculpting.
I’ll go to the top view now.
It’s easy to do it
if you rotate
and then hold “Shift”.
Or rotate with “Shift” held down.
Thus,
we activate the orthographic views,
such as “Left”,
“Right”,
“In front”,
“From the back”, “At the top”
and “Underneath”.
And now, being on the top,
we see what is happening.
That is,
such a red symmetry point
clearly appears.
It allows us to sculpt symmetrically.
But if we move our object from the center,
if I press “W”,
the Move tool activates.
And I move my object like this
and go back by pressing “Q”
and clicking on drawing here
and then
deactivate the Local symmetry,
the symmetry instrument starts to work the wrong way.
Since the object is not in the center,
and the symmetry tool works,
its axis is in this place,
and not here.
And in order for the symmetry to be on the object,
we need to activate Local symmetry,
and
now we have it.
In this case, you can make the symmetry radial
either along the X, Y, Z axes,
or you can turn on all the symmetries.
Then this symmetry will work on all fronts, but more on that later.
Let's look now at this button.
If we rotate the view, then we rotate it around all the axes.
If we hold down this button,
the rotation will occur along the object,
that is, we can view from the sides
- it can be very convenient.
So, I turn off symmetry X.
So, now, rotating,
I carry out the rotation
along the object.
It is very convenient.
Or, if we have to view the object vertically,
then we will activate
the bottom axis.
And Frame, as I already said,
the F hotkey
is Move,
Zoom
and Rotate.
And the next key combination Shift + F
- this is our filling with the display of the grid.
That is, we activate this button
and you can separately, independently from each other,
turn off the grid and fill.
Then - for the next button
- we need a second Subtool
and for that I will go to Subtools menu.
Here is the object that we have in the file now.
I'll click Dublicate.
Here it is duplicated.
I press W and transfer the object.
And now, activating Transparence
- this is the translucency of the object,
we will see that another unselected object
will be transparent.
And then the second button,
it becomes active only when this function is active,
it allows us to activate or deactivate the transparency -
or rather, transparency remains
- to make it black and white.
That is, without this function,
the transparency
will be like this,
and with it on
- this transparency will be "ghostly"
which is more convenient.
This function is very convenient in itself.
And the next one is the isolation mode,
when only the selected object remains
and other objects are temporarily hidden.
And the last button is also very convenient.
It activates with Shift + X hotkey.
Object come back the same way by clicking on this button.
This is a separation of objects from each other.
It’s very convenient when you have multiple objects, one above the other,
or when you can’t find some objects in Subtool
and it’s move convenient to click here,
so that objects move away from each other,
you find the model you need,
sculpt it,
do something with it and then move it back to it’s place.
It will be easier to show you like this
– I’ll make another duplicate.
This two Subtools
are located one above the other.
and clicking on Xpose…
I did not cancel the Xpose, so now you will see it.
I cancel it
and everything comes back to normal.
Thus,
I can correct something
and bring it back.
A very convenient function.