in a city in the South of France where
old architecture mingles with modern
convenience there's a group of people
dedicated to creating something
completely new it's the Beyond Good and
Evil 2 team at Ubisoft Montpellier and
though they've been working on their
space pirate epic for some time now
things have heated up significantly
since their dramatic III announcement
our goal now is to keep this very hot
you know and still continue cooking and
really making it being more polished and
final you know with all the ingredients
or biggest mission when we came back to
history as actually communicating all
this positive energy energy positive
feedback we got we really wanted the
team to understand that they want to
play it and they expect something really
great and we are really focusing on
Italian motivations into the game
something I tell the team is okay we
decided we were going to make a space
pride game so everything that a pirate
is doing in the mythology of pirate you
put space in front of it and we do it in
the game boarding I want space boardings
treasure hunt I want space treasure hunt
we are captain a pirate captain but you
have a crew and the whole game is really
based on how you
we make the relationship interesting we
know that the heart of the story is
going to be carried by our officers and
then and then we'll need to recruit
crewmembers we are thinking about the
background of the characters the
background of the world yes it's really
about people into complex and mysterious
world I'm writing now so I'm sort of
like throwing out ideas and basically
nourishing the team and we show with as
many possibilities as we can until with
the artists that we've been working very
closely with to create the
characterizations that this all sort of
comes together we go oh yeah that's of
course that's the story it could never
have been anything else so that's that's
really what what we're working with we
are working on the chips of the
spaceships actually so it runs from the
small two to can Moto's what we call
speedo to the mothership which is a
500-meter being got a huge ship that's
it inspired from the shape of a whale
and around it we we make small objects
that could be girls for example or
insects it can be like 17th century
sheep riding through seas with a girl
flying and that's that's this kind of
pictures inspired us the way we treat
the mechanics for example now keep in
mind that Beyond Good and Evil 2 is
still in the conception phase a time
when most games keep their cards close
to the vest but this team is laying them
out on the table because they want you
to be a part of the process through the
space monkey program the goal of the
space monkey program is to have a mutual
inspiration we've been doing blog posts
where you know we really take a lot of
time with the team and sit down and say
okay what kind of questions what do we
want to know from our fans right now
just the beginning so it's more like we
are triggering subject discussions and
it's comments but we want to move way
beyond this you know where we would love
people to come into the studio one
discuss interesting subjects whether we
achieve this kind of transparency that
will allow the community to to see okay
this is where the direction where
they're going and if that changes at
some point then we can say okay this is
why it happened we told you this this is
why the change happened and this is
where we're going at some point they can
be considered part of the developers
that's so there's no so much difference
that well we want to blend you know the
the frontier you know we want to blur
the lines between developers and
passionate people because they have to
be passionate people
we know that the development is taking a
long time we don't say no we say yes to
giant spaceship lot of friends into the
spaceship online adventures the solo
experience also you know all these
things we say yes we we can make it we
can connect all the things all together
but nobody has ever made this kind of in
a video game you know so it so since if
we not know you know the pressure and
good pressure I still I still on which
is good the creation of Beyond Good and
Evil 2 is well on its way but there's
still a long way to go in the coming
months the team will be sharing more
arts more video more progress updates
and more chances for you to be a part of
it all join the space monkey program at
BGE game.com and subscribe to this
youtube channel to stay updated
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