the leaks are flying the closer we get to Grand Theft Auto 6 has reveal the heavier
the leaks get and we're gonna keep covering everything until they're confirmed one way
or another now a lot of new Intel has come out about GTA GTA 6 recently and it may not be the
kind of crazy stuff you're used to like car chases or weapon lists but it's interesting
we recently got some Insider information about how long GTA 6 has been in development and how
many versions there have actually been since it's a game like this it's been restarted at
least once today we're going over everything we know about the development of GTA 6 the status
of GTA online 2 and what it will mean for the version of the game that we finally get to play
either next year or early 2025. you let me know in the comments what you think about all this drop a
like and we'll start off with the in development footage that was leaked a while back we were told
by trusted Insider sources that that build was relatively old at that time probably a year or
two meaning production would have started in 2019 or early 2020 but of course According to
some recently discovered LinkedIn information GTA 6 has been in development much much longer
internet detectives came across the LinkedIn profile of a former Rockstar research video
editor whose work history stated he worked on GTA 6 for three years before leaving the
company in 2018 meaning this game actually started development in 2015 which actually
makes sense because Rockstar released GTA 5 in September of 2013 on the PS3 and the 360. then
they released it on the PS4 and the Xbox One the following year in the PC in early 2015. so
it actually makes sense for Rockstar to start working on GTA 6 shortly after releasing what
they thought would be the final version of GTA 5 in 2015 however Rockstar obviously didn't know
GTA online was going to explode the way it did so development on six probably slowed way down
in order to support online especially if there were creative conflicts within the team or maybe
the original vision of GTA 6 changed and pushed back the schedule which is natural in the world
of AAA gaming I would love to see the storyboard for GTA 6 in like 2014 or 15. can you imagine
how different it probably was to what we're actually going to end up getting think about it
if it started development in 2015 and Rockstar was planning on dropping it three to five years
later like most AAA games that would have put the original release date somewhere in the final years
of the PS4 and the Xbox One and then they would re-release a next-gym port on the PS5 and the
series consoles once they drop similar to how they handle GTA 5 but GTA online was Rockstar's first
major multi-player experience and it blew up it kept GTA 5 dominating the sales charts for years
so work on GTA 6 likely became less of a priority especially if they weren't 100 certain of the kind
of game they wanted to be at that time which I promise you they weren't that actually leads
me to the next piece of Insider information that we recently got because it kind of makes
everything make sense and with the timeline so according to trusted Rockstar Insider test 2.
development on GTA 6 was actually completely rebooted around the time of Red Dead Redemption
2's launch that was 2018. so interestingly this lines up perfectly with the former Rockstar
employees LinkedIn account that claims he left the company in 2018. so it's entirely possible
and at this point probable that rock star was slowly working on six during the mid-2010s but
then they decided to completely restart things around 2018 and reassemble their team to start
making making the game to take it more seriously this would mean the leaks about the in-development
footage being relatively new would actually be true don't actually contradict the fact that the
game has been in the oven for eight years would also explain why Rockstar never actually confirmed
the game's development 2022 despite the fact that it's actually been worked on for like I said seven
to eight years right now now it's no secret that rockstars significantly changed the way they do
things over the last couple decades let me take you back the PS2 days they were releasing a new
GTA game every year or two and even during the Xbox 360 era they were releasing a new game every
few years but after GTA 5 it changed it was a financial success unlike anything they'd ever
seen and it was recently confirmed by take two themselves the GTA 5 is still selling millions
of copies every fiscal quarter that's crazy thanks to the online component so as annoying as it may
be or have been to see Rockstar sit around not releasing games it makes sense why would they put
millions and millions of dollars into new games every couple years when they can just support
GTA online and make the same amount of money or more may not be the timeline you and I want to
live in but from a standing point of business it makes total sense now with that being said
we know GTA 6 is coming and Rockstar is taking it super serious now in various reports have
recently confirmed they're taking the online portion much more seriously this time around
because that's their bread and butter that's where the longevity comes in they know that now in case
you forgot GTA online launched pretty busted back on the 316 obviously Rockstar didn't know it was
going to be as successful as it ended up being so now that they know or now that they're working
on the follow-up they want to make sure they're prepared for that level of insanity that insane
success from day one and they want to take things to the next level it was confirmed that popular
fan communities 5m and red M are officially working with Rockstar on GTA 6's multiplayer
that's awesome that's great news for GTA role players especially console players that previously
had no access to a lot of the PC exclusive Community features but why would Rockstar stop
there they won't they're working directly with the GTA role-playing community and team for the sequel
that likely means they're going to be keeping a close eye on what the community wants from that
sequel a lot of popular GTA online mods are likely going to be incorporated into online two official
features probably in order to make it as good as possible from day one Rockstar wants the new game
to be as good as possible out of the gate so it can have some kind of same ongoing success as a
first game and so they can avoid disasters which they have had uh think back to Red Dead online
despite the insane financial success of rdr2 the online portion underwhelming for a lot
of players struggled to hit the same highs as online so Rockstar is likely taking notes about
what worked what didn't work with their last two big multiplayer experiences and they're going to
put all that into GTA online two they're gonna get it to where it lives up to the expectations
and is the massive addicting thing that we want right out of the gate so with all that being said
there have been concerns raised recently about Rockstar's Reliance on live service experiences
and how it could end up hurting the single player offerings I mean GTA 4 had some of the best paid
DLC in gaming history but after GTA 5 blew up with its multiplayer we never even heard another peep
about post-launch single player content Rockstar has always been known for their single player
storytelling but it's been over a decade since they've released single player DLC for one of
their games and I think people are understandably worried that the success of online is basically
just reassurance that they're never going to do single player DLC again which I hope is not
true now from a business perspective I get why take two and Rockstar basically walked away from
single player DC it cost a lot of money to make an expansion obviously the money isn't going to
be nearly as much as you would get from micro transactions and whatnot in a multiplayer game
I mean cosmetics and microtransactions can be sold a theoretically infinite amount of times
whereas a single player expansion sold to each player once that's assuming they want to put
the money in for it regardless a lot of people are worried that GTA 6 is going to devolve into
micro transaction prison before it gets any single player DLC assuming it gets it at all
GTA 4's expansions were amazing obviously really financially successful at that time but they don't
come close to the amount of money the online generated or does right now which is probably
part of the reason GTA 5 never got any single player DLC so would Rockstar intake to approve
paid single player delc on top of the work they put into gt online too personally I think it
makes sense for them to do so because it'll be a lot of money generated on both sides of the
coin we obviously know that six is going to make its budget back almost immediate probably in the
first 24 hours let's be honest so why not green light some single player DLC on top of all the
planned online content now from the perspective of you and I it makes total sense to do that but from
the perspective of the people paying the bills maybe not granted the people paying the bills
are usually far removed from people that buy the game which is how the Red Dead re-release ended
up being fifty dollars instead of 20 or 25 like it should have been but whatever I know I'm not the
only one who wants there to be post launch support for both single player and multiplayer crowds GTA
is a game that people will play for hundreds if not thousands of hours both offline and online
so I think a lot of the community would love to see the offline World get the same kind of love
and support as the online world even if it's not going to generate the same kind of money for Take
2 and Rockstar give me your opinions on it guys if anything new breaks I'll keep you posted [Music]
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