Welcome back to PJ Chen Design channel. We are going to learn how to use the
most simple and effective way to build this feather pendant.
Are you ready let's get started!
We're going to starting with "picture" command or a "picture frame" in Rhino 5
and we're gonna bring in the image right there. Make sure that that's the size you
want. First of all, it's hard to see the grid behind so we want to come
into the material, and right here, you can change the transparency. So it will be
easier for you to see the grid, and then in this case, I want them to be about 30
roughly about 30 millimeters and I can rotate it later for the orientation, but
I'm just gonna lock it temporarily, and we don't have to trace everything because
this is just a guideline but we do need a line from here for the the part we are
going to set the stone. We need to have some sort of a guide over here. so I'm
going to trace something look like this.
and followed this line. The idea is you need to know like what size of a stone
you're going to set, and you definitely don't want to change it. the thickness is
too dramatically, otherwise, you will need to change the
stone size. okay and the rest of that we will just use this as a guideline.
doesn't have to follow exactly. now if you feel like this is not what you like
size-wise, shape-wise, then you can turn on the control point and kind of edit it.
okay so now let's do each part. ideally, what I like to do is to
sweep two rail on each of them, and make sure each of them look nice but this
actually, look really uniform, so what I like to do is I'm going to use the conic
corners on the rectangle, and then let's create whatever shape that you think is
well fit, and profile this is what actually, I'm looking for something a
little bit rounded there, and I'm going to split with the point right at
quadrants, so make sure our quads are in this, and then we can delete the part on
the top. Okay so once we have that, we are going to coming over to the surface, and
we want to use the revolve command and the Axis we'll set it up here, and we want
to do 360 degrees. Let's take a look on the perspective and this is what we got
there. This will be the element for each of the feather part there.
Let's start doing the first row. Keep in mind that the first row is
higher than the second row, and that's how you can get them to look layering so
let's put it over here and kind of a turnaround and something like this.
You also want to take a look on the perspective make sure it is not like
way too bumpy, like what I have there. if you like that and or if you don't you can
always use the scale tool to make sure that fili especially fitting into that
area there. Alright so that's the first one, and then I'm going to do the second
one simply just copy this to here hit the ALT key and I need to make it smaller
something like this. Alright so what we're looking for is actually you want
to make sure that this connection is not too ugly. it's not overpowering on
the first one, and just need to make sure that this one is not higher than the
first one right, so we want it to be lower and this is exactly what we're
looking for, and then we just need to continue copy this one rotate it
and scale it down. if you feel like you need to stretch in any direction
you could. it doesn't have to be always that very symmetrical. You try to make a
little bit more natural there. You just need to make sure it's gradually getting
lower so then we finish the first row and look like this, and I always like to
on my front view, I always like to keep original, because you may stretch it
may distort the shape like that, and then the second one I wanted to
do. Make another copy. I want to scale it down and actually 1d scale make it a bit
longer, so that will fit that area a little bit better, and then of course we
need to move it down much lower, so I'm going to move it down somewhere about
here. it needs to be lowered and the first set
that we have over there. okay so then that will look really
layering. Let's take a look at the perspective, and look like you need to be
a little bit lower, okay so look nice. Let's move up another one and this
one we actually want it to be a little bit bigger or higher than the bottom one
and we might want to make it a little bit fatter, and again making another copy
rotate it a little bit you got something like this
all right so let's take a look at this. if that is what you want then
that's fine if it is not you can keep tweaking, and you will find a shape
that you like. okay all right so I'm going to hiding this picture right here
and so this is a result that we have look like the second one that's a little
bit too tall, so I'm just gonna move it down a little bit, and we also wanted to
check on the render view, and see if that is okay. now we have this
and I'm going to stop tweaking here because it's gonna it sometimes take a
long time to tweak in to the way that you like it. So the next things
that I wanted to do is I need to do a profile and this profile is going to be
another conic corner that I like to use, and we kind of starting with the three
points, so point one, point 2, it's on the other rail and then I want to make them stand up
about that tall coming down like this. alright and I actually need this to be a
bit longer, and move it down a little bit so that way we'll have an intersect okay
so let's put in another color to take a look on that section there. We're going
to use the sweep two rail, rail one, rail two,and let's take a look on this guy
and then you get something like this. so Let's do one more time, rail
one, rail two, you and you click, on this cross-section and then you get something
like this. Alright so take a look if this is what you like. I do find out it's a
a little bit bumpy there I do not want it to bump like this, and I actually need to
have the bottom that still is taller. What we're gonna do is duplicate edges
of this end and also this end right there so now we're gonna delete this guy.
We're gonna delete the surface with it the surface over there we did, and we are
going to use this new profile here, a new profile over here. and let's make it a
bit taller by stretching them 1D so then I can have them taller. I always create a
surface first and find a curve they did the surface, and use that surface. so
let's try one more time, we're gonna do sweep two, rail one, rail two, cross, cross
and make sure they are aligned correctly. Look, this one is not aligned
so it will twist. Make sure they aligned correctly, and then you enter, and you
want to maintain the high, so that would look smoother
I also want to record a history, just in case, I changed my mind
alright so this one look like is a little bit too tall of it right so look
like we need to move this down a little bit
something like that, you still have a little bit on the top.
we can also use this one, and we can kind of stretch up a little bit to make it
taller, so you will definitely have them intersect. Now we have
this done, we are going to do some boolean together, so we are going to pick
up all the red part, and we want to Boolean Union. Okay so make sure that
that is done, and we also want to close this. The two ways you can close this. you
can either use the cap, which will give you a flat surface, if that is what you
want. that's okay. I also like to use the patch tool, and to patch this one you
do have a choice to pick up the curve and surface edges, in this case, make sure
you pick up these surface edges, and you'll get something like this. Let's do
one more time on the other side, We're gonna use the patch surface edges, and we
get something like this. If the end is looking okay for you you can go ahead
to join it. Make sure they are closed solid and then you
can do more adjustment you want to. Rotate it kind of whatever
that looks good to you, but what I'm going to do here is we want it back
to be flatted. So I want to create a the box looks like this, and then for this box
I want to make sure that I can see every single feather. I'm going to do
somewhere about here. Take a look, if it still, looks good to you. I think we have
that one. this will be too big. but it's okay I'm not gonna take it anymore so
I'm going to have that one we want to make a boolean difference. This one and
this one will be different out from this one. so now we have a flat back. okay
we also need to trim the things there, so one thing you can use. You use a bowling
split, so the red one will be split by this one, so now we have some extra
inside of the shape that we can delete. This will be our feather. Let
me go ahead to hide all the curve, and we're gonna hide it. it's going to if you
want it to be two-tone, you probably don't want booolean here since it's
going to be one single tone, and then we can rotate it the angle like this.
alright, so this is our tutorial today. For the stone setting part, I have a
playlist for stone setting or have a whole online class for stone setting you
can check out the link below. I hope you enjoy it thank you for watching.
See you next