Mmm, it's-a orange juice | When one princess tower is down
Every tile has really tiny differences these miniscule differences can lead to more damage or quick damage depending on what your goal is
It really depends on what you intend to do
If you need to do quick damage
Then you're going to need to know the quickest route to the princess tower
And if your unit will survive and for how long.
Every unit is unique in terms of range
Speed and attack.
When one princess is down
There are four tiles we'll refer to the fourth tile as furthest from the river
All of the units are within range of the king and princess tower when deployed.
The third tile from the river.
All units are only within range of the princess tower while being deployed. The second tile from the river
No units are in range while deployed and do not get hurt
However, units usually need to step forward, and therefore they can be countered very easily here
The first tile from the river is very situational and usually not something you played down against the tower.
Rather, it's more for defending against enemy pushes from behind.
If you just need one or two shots on the princess tower for the win, You can plant a musketeer on the fourth tile from the river.
She can survive long enough just for two shots.
If you need three to four shots, the third tile from the river is safer.
Because the musketeer has long range, this plant is just far enough away from the king tower that it can't reach her
This plant is just far enough away from the king tower that it can't reach her.
Buut that musketeer does have to step forward a little bit. It is less chance to connect, but it is a bit more damage.
Planting the musketeer on the second tile from the river will ensure she gets four shots.
This tile is safe for plants because all of the tiles are out of range while she's deploying.
Planting the musketeer right at the edge of the river on the first tile will allow the musketeer to get five shots
but this is insanely far from the princess tower and it is insanely easy to defend we'll show interactions of all ranged units for each plant so you know what works best for every situation.
A dart goblin planted on the most inner fourth tile only gets one shot.
This is only 100 damage but it's impossible to react against.
When the dart gobbi's planted just one tile lower he'll get three shots on to the tower huge difference and nearly impossible to react to.
Plant it on the second and the first half in the river, he'll get four shots in the princess tower, but you can definitely react to a dart Goblin placed this far.
Planted dead in the center on the fourth tile from the river, the magic Archer only gets two shots in the princess tower
Put him one tile down and he'll get at least four shots before dying
The king tower does not hit him on he's being deployed on
On the second and the first house in the river. He'll get five shots in the tower
The best placement would probably be on the third tile just because of the guaranteed immediate connection after he's deployed
Quick planting a tank followed by a long-range unit, you know Like a musketeer can be a lethal attack because they can lock on so quickly
You can do this with different units
Maybe even inexpensive units like an ice spear and dart goblin for that devastating connection
You'd better be up elixir or need the final damage mid tower because you're going to be down a lot of elixir after this
Magic Archer works very well because of his absurdly long range
These three units are just really good because of their long range and they instantly lock onto the princess tower
Another great addition to the long Rangers is the flying machine. While, it is squishy
He'll only get two shots planted on the fourth and the third tile from the river
But on the second and the first tile he'll get in an astounding five shots on the princess tower.
Though, of course, when you plant lower they have a lot more time to react you block that connection completely
Short ranged units, like electro wizard will be harder to connect to the princess just because they've got more time to react at all of the walking that E-wiz does.
He was will only get one shot off when planted on the fourth and third tile. Highly recommend against even thinking about doing this
You're giving up 4 elixir and they can defend that e-wiz very easily.
The second of the first tile he'll get one more attack. Totally not worth it cuz he's not gonna be connect,
He's not gonna get those five attacks on this
The cannon cart gets five shots in the tower when planted under the most inner tile.
Meanwhile, the cannon cart gets six shots when planted one tile lower
The drawback is that it will take a bit longer to connect and you risk not connecting at ALL.
Because they can react and defend just because it is a little bit further back.
Bandit is all the same. She'll get the dash and two hits on all of the inner tiles
Therefore, It's best to plant her on the fourth tile for that quickest connection
Bomber cannot get a bomb off in time when planted on the fourth most inner tile.
He'll only get one bomb on the inner tile, but that is a really long distance and a terrible strategy
They can stop this super easily
nEhgative elixir trAdE!
Bowler will only get three bowls on the princess tower on any of the tiles. He's best placed on the fourth tile
To be as close to the princess as possible to lock onto the tower before an opponent can react to him.
Baby dragon will only get two shots off when planted on the most inner tile.
But he'll get thrEE shots when planted on the other tiles.
Ice wizard gets two shots off any of the inner tiles, but this is bArEly a hundred damage
He should not be used for this. He should 0nly be used as a defensive card to counter-attack.
The wizard also only gets two shots in the inner tile. You've got to be pretty desperate to be throwing 5 elixir into this tile
Executioner also only gets two throws of his axe from any tile
Now with the splitters and swarm'ees like archers,
They'll only get two shots total. One each
The outside Archer seems like she wants to split but she eventually she wavers back and hits the princess.
Rascals do more damage placed on the fourth tile just because once the girls lock on,
They REAlly lock on, they shoot really fast while the rascal boy tanks for the girlies.
This amount of damage is not something your opponent can ignore.
The rascal girls will deal slightly less damage on the third and the second tile plants and they're a lOt less likely to lock onto the princess tower from these tiles.
Planting them on the very first tile is not optimal.
They not only do less damage, but it also takes them a long time to connect to the princess tower
Spear goblins will only get two shots off from any of the tiles
So the best cut is just to put them on the fourth tile
Fire spirits do not make it to the princess tower at all, though.
If you plant it right on the river one spirit connects to the King. Kinda weird..
Just like the fire spirits the ice spirit does absolutely nothing!
Planted on any inner tile right at the river the AI goes toward the king but does not connect
Goblin barrel sent on to the princess tower gets four stabs when center planted.
You basically get the same results of four stabs when planted in the top corner away from the king
Plant it one tile directly from the center and its still four stabs
Plant it directly on the inside nearest the King and it'll still get four stabs.
But if you plant all of the other corners and the bottom side it's only gonna result in three stabs that's ninety nine less damage. These are sub-optimal tiles for bait users
The giant will get seven hits on your tower from any inner tile plants
But if you plant the Giant and right at the bridge he'll get nine hits on the tower
All cards will get more damage bridge planted, but inner tile plants are used to catch your opponent off guard and get some of that quick damage that you need to finish off the game.
There's a faster way to connect your princess if their princess tower is down. This is genius
Planting her on the first tile from the river is close enough for her to shoot right away after loading!
It is almost completely unstoppable rather than right at the bridge where she has to walk a few steps.
The battle ram planted alone on any inner tile will Never connect to the princess tower
Because of the king and its recent buff and damage could match the princesses Towers damage
Battle RAM on the first tile goes to the King tower instead. Kind of strange...
So a classic bridge planted battle ram alone is the best option ensuring the highest chances of it connecting.
You try to plant any building seekers on the first tile of the river: ice golem, a big goofy giant, a fast hog rider, skeleton barrel, balloon, royal giant, lava hound, they're all going towards the princess tower
But for some reason that battle ram still goes to the king tower!
Planting any unit on the inner most tile and the second most inner tile,
Units typically won't go to the princess Tower. Any units that are planted beyond these two tiles will go toward the king tower
Notice how the ice spirit does not make it to the king tower when planted on the third tile.
The further down you're deploying, the less curve it travels
Planted on the fifth tile, it barely reaches and connects on to the king tower
but when planted on the sixth tile,
This is the red line. The path, the red carpet the ice spirit takes the least amount of damage because it is the
fastest. path. towards. the king tower!
So never plant anything on the inside lane to get to the king tower
Hogs planted on the third tile only get three shots in the king tower. Whereas when the hog is planted right on the path
He'll get four shots on the king tower. That is a lot more damage when it counts.
The electric dragon and baby dragon can out range and avoid shots from the princess tower
But planting them on the furthest tile of the map. Although the inferno dragon and the lava hound are too fat
So these tiles don't even matter to them
With no princess towers at all
All air units planted in the front of the king will go through directly
Straight to the king. Air units are the units that will fly in a straight line.
When there is no princess tower at all, the red path is going to be the fastest way for all ground units
Except, notice how the Prince takes more damage but further he gets toward the King
Until he's planted on either of the middle tiles in front of the King, He charges directly towards the King rather than running around it
This is a weird exception this works for both of the regular Prince and the dark prince
To summarize everything you almost always want to plant stuff on the inner tile for quick chip damage in the princess tower.
When both princess towers are down
You should climb all air units and the princes directly in front of the King tower and all ground units
On the red line pathes. Thanks for watching.