Simone: Hello Pat, I'm Simone de Rochefort and this is the video game Cuphead which we
played last week at a Microsoft event. Pat: Wow, you did it. You really did it this
time. Hey Simone this is Patrick Gill from Polygon.
This, like you said, is definitely Cuphead we got to play this for — how long
did we get to play Cuphead?
S: Not long enough. I really want
to play more cuphead I want to play it for hours and hours and hours and never
stop playing it so we got to try out the co-op mode which then turned into
single-player after I died yeah and then you played alone but it was amazing yeah
it's really good obviously the first thing that you notice when you look at
cuphead and I think the thing that everybody talked about when they talked
about cuphead is is how fucking good it looks and then the next thing they start
talking about is how hard it is because it is really hard we do maybe a bit
better on the on ground levels these shmup things are really tough honestly I
was pretty proud of our of our air performance I really like the air level
regarding the difficulty I was kind of nervous going into cuphead because I had
heard so much like you said about how difficult it was turns out it doesn't
matter it's just really fun even though we did dyes up quite a bit as you can
see as you're watching our our gameplay but I never felt at any point frustrated
I felt oh my god I want to play this again I've learned something new right
yeah I felt like we were capable of making a little bit of forward progress
every time we went and having that second player there with you is really
fun because you'll probably see in a second here
that you can save each other it's not just like a Gears of War you know
destiny thing where you got to go over to somebody and like hold a button on
them for a second it takes a little bit of timing you need to use the parry and
I think when a parry in a second here I'm pretty sure I die in a second yellow
here I go there you go so you die and I'm gonna wait for you just a second so
I need to jump and tap a the second that I'm crossing over the pink part of you
pink is an important color in this game anything that is pink you can parry so I
might see me do it again and you get a double jump off of it
which is cool there's no double jumping otherwise mm-hmm you can - you can jump
a - which I'm about to do there yes beautiful dashing doc really helpful in
the boss fights yes barely used it in this level um but like once you're
fighting a boss it is was super helpful what did you think of the the
platforming level because this is something that they hadn't shown off as
much as the boss fights which were kind of in the beginning the the big draw of
the game but I really enjoyed what I've had I really enjoyed the platforming III
enjoyed it - it was I never felt like it was again unfair there's a couple parts
where the collision is the little dodgy because all these beautiful like
hand-drawn backgrounds are really nice to look at but the actual collision
under them isn't always obvious so there are certain parts for like oh you fall
off a platform a little before you feel like you should or you stick to a thing
that you don't quite but the movement itself is super precise like I never
felt like there is momentum to get going or like the jumps had the wrong feels of
them everything felt really good and I love this boss fight with mostly when
things go I don't remember his name but I felt that when things went wrong it
was because I was panicking right such as for example here where I kept running
directly under the boss and then getting crushed by him yeah which one I was I
was I my head was that goofy LeGrande is that his name you were mug man so past
the blue player I'm the dead red one right there
can't save up to heaven where I belong you you killed it on this level yeah
this was so fun yeah having played a lot of Metal Slug recently I think maybe it
gave me a bit of an edge but mostly what it gave me an appreciation of with
cuphead is that as cruel as it is and I hear it gets even more difficult as you
go on it's fair here is an example of a level that was very curled this one I
included this game play even though we died quite substantially because we were
we played this level and it was just like one thing after another thing after
another thing there are so many projectiles and so many just things
coming at you from every direction like those little plants on the ground and
then the large flower is firing seeds that blossom in the air and then right
there's a lot going on and that was I think for us the most difficult level
more so even than the airplanes I don't think we made it very focused at all we
did eventually make it to the third stage of this one and right and fucked
up I fucked up a parry that got too confident here's what I fucked up is you
had the spray ammo on and I forgot to turn it on for this one and so I'm not
as effective as I could be and then we of course jumped right into the boss's
face so that was really smart oh hi this is a save me
thank you got you alright that's my it's my favorite thing in the game is the the
thing
speaking of rip yeah oh my god it was very prescient there who's the second
phase of that boss surprise phase which is really fun like there's a lot of
really fun fake outs in this game where you think that you've got something and
then you don't quite have it this is where the dashing really handy for you
and I was I was able to new come down eventually there we go
I can see myself playing this all night long yeah because the levels were so
fast I think it felt like only three minutes or so each you die a lot more
than that obviously so it takes longer right
but the levels themselves in total were very snappy the reap or the restart was
very fast yeah that's definitely important in a game like this and I
think one of the things that is exciting to me about it is that you know there's
going to be potential to play these levels in different ways so you know if
you want to challenge yourself to do it with only one HP you know taking zero
hits like you could do that you know you could try to do it faster than anybody
here's the third stage of this nightmare boss this boss I was dead at that point
you parry well on those pollen clusters or whatever they are yeah it's really it
feels like it's really about maximizing damage potential when you can get it
oops there you go so just to be always taking away at their health because
obviously they have a lot of health and this is where I got to confident I went
for the pair I didn't get it I lost and you don't have to worry about ammo which
is really nice so this one we are actually winning oh sorry go on I was
gonna say I love that you can just hold down the shoot button there's no dashing
metals like I need to mash which becomes exhausting and they I think that they're
pretty much just saying this like just don't worry about doing that always be
shooting it is always be shooting mm-hmm and then we experimented with becoming
tiny planes and this one so you can toggle on and off your plane size so yes
it makes it a little easier to dodge when you're small yeah you're smaller
you got a smaller hitbox and you move faster no smart of us when you brought
me back true from you that was the really fun thing about it was feeling
like a hero and a good friend when we revived each other even though
sometimes like if you died in the middle of a jump you'd be off-screen before I
got a chance to get to you or more often than not I would be off-screen and I
would be dead thank you so the dev said that they
started much smaller than the game is right now but they've worked their way
up like 30-something bosses which is hard to imagine like the amount of
content that is and then we died walked right into that arrow or I remember that
I can never forget that so cuphead comes out on September 29th
we're super looking forward to it and that's the end of that video bye