hello my name is Jason moranto and I
teach Carell painter tutorial videos in
the next four videos I'm going to be
walking you through four brushes that I
made for Corell painter
2015 and these four brushes take
advantage of the new particle technology
now what I want to show you is a little
bit about how these brushes were made
what they were made for and how to tweak
them to get the best out of them for
your particular use usage to begin that
I want to come up here to our particles
category which you can see I already
have selected here and I'm going to
choose the flow flare brush and this is
going to give me a chance to show you
some things that are very important to
know right off the bat when you're
working with these brushes now this
brush was designed to be a glow brush
but you can see that glow is not enabled
here now the reason why that is is
because when I handed these brushes off
to Corell they made some changes and
some of the changes aren't what I wanted
to happen so we're going to go ahead and
make this a glow brush by ing that now
once we've done that I want to make sure
that every time I choose this brush that
it's going to become a glow brush so I'm
going to come over here now I'm going to
choose the fly out menu item and I'm
going to say set default variant now
what that's going to do is it's going to
allow me to change this variant so that
it always has glow by default so I'm
going to go ahead and set that and yes
we're going to go ahead and say yes we
wanted to create our own default and
then what I want to do is I want to come
over here and I want you to notice that
these other ones here that have glow
have glow at the end so what we want to
do is we want to also make sure that
we're keeping things consistent here so
I'm going to context click on this and
I'm going to say rename variant and
we're just going to come over here and
click this and say glow like so and now
you can see that that is been saved as a
glow brush and it has glow after it so
that is now always going to be what we
want it to be so now I'm going to come
over here to file new we're going to
open up a new document and it's going to
be based on the particle brushes canvas
preset and we're going to say okay now
if you're not seeing this at 100% And
I'm not then just make sure that you are
and I can do that by coming over here
and just clicking that to 100% like so
in my navigator now I'm seeing this at
100% make sure that you have something
kind of like this middle blue that you
see over here and we're just going to go
ahead and paint with this now I'm just
going to press and hold and you're going
to see that we get a flare effect like
so and when I place the flare in
different parts of the canvas you can
see that the flare changes it's not the
same it's different in different
locations and it just depends upon where
on the canvas you're clicking now this
is based partially on the flow map but
it's also taking advantage of a few
other neat things about the way that
particles work the other thing that you
need to know about this is if we keep
pressing longer and longer it's going to
become more and more intense another
thing that you need to know about this
is that this is going to work pretty
differently on a layer than it does when
we're working on the canvas and the
reason why is because we're using glow
and glow is one of those things that is
definitely going to behave differently
on a canvas than it will on say a layer
now the the advantage of working on the
canvas is that the glow is going to work
with whatever's underneath and it's
going to sort of multiply the effect
over itself like so you can see how that
goes there and it's not going to
necessarily change what's underneath so
much as blend with what's underneath if
we put this on a layer and we do the
same thing you're going to see the
effect is kind of the same you can see
the color gets a little bit duller for
one thing and that's kind of a problem
sometimes because you might have to
modify the color to get the same results
but the other thing that happens if we
go ahead and turn off the eyeball on the
canvas here is you can see that that's
actually opaque and what happens is that
covers over whatever is underneath so
this can be sometimes an effect that you
want but other times maybe it's not an
effect you want now of course the nice
thing about having this on its own layer
is now that you have that you can say
okay well I'm just going to go ahead and
and use my layer adjuster and I'm going
to move that like so and you can see
we're able to move that element wherever
we want to and then like I said the only
thing you need to be aware of is that
this does cover over what's ever
underneath it doesn't blend the way that
this stuff on the canvas does so do be
aware that when you're working on a
layer that the glow effect works very
differently all right so let's go over
here to window and let's come down to
our brush control panels and what I want
to do is I want to come over here to our
particles General that's going to be the
thing that I'm going to open up now if
you're not seeing that then just make
sure that you double click this tab to
open up this so that we can see the
primary control of this particular
effect for the flare brush is going to
be Force now right now we have a force
of 10 so that's going to give us a
result that looks something like this if
I go ahead and I increase the force I'm
going to get something that looks kind
of more fuzzy looking you can see it's a
little bit more kind of indistinct more
like a Sun than a flare effect and if I
keep raising that you're going to see it
becomes more and more fuzzy to a point
at which it starts to kind of break down
a bit and become a completely different
effect you know something like a weird
fuzzy snowflake if I reduce the force
remember I started at 10 if I reduce the
force what's going to happen is those
flare lines are going to become longer
and thinner and you can see that could
be useful if you're looking for a really
long and thin effect and I take that all
the way down to 1% and you can see I
mean it's very long very thin very hard
edged so that's definitely something
that you could use to your advantage
this is more like a line art effect
whereas this is maybe more like a
photographic type of effect and it just
depends on the force so the idea being
again just modify the force to get the
results that you want now another neat
thing that you can do and I just set
that back to 10% is you can also use
this with record stroke so I'm going to
go ahead and just do a contr a and
backspace to clear the canvas and just
make sure that I'm on the canvas first
of all control a backspace to clear the
canvas and now what I want to do is I
want to come up here to brushes and I
want to say record stroke and I'm just
going to go ahead and record a stroke
where I'm just pressing like so so there
I've got my nice little flare now what
I'm going to do is I'm going to come
down here and I'm going to set my size
for something like say two pixels and
I'm going to come over here and I'm
going to click and you can see we get
these nice small flares now what I want
to do is I want to then take that and I
want to use a flow map to modify how
these are going to happen so I'm going
to come over here and I'm going to
choose the marbled flow map and now
everywhere I click you're going to see
that I get a different size flare based
on that flow map that's going to give me
some nice randomization and you can see
how this goes now the thing about this
is is that the record stroke hasn't
kicked in yet I've recorded it but I
haven't set it to play back so right now
I'm getting the normal effect of what
you can see here so how do I control
this so that I don't get this fuzzy
string effect well what I can do now is
I can come back now that I've recorded
that stroke and say playback stroke and
now even if I scribble you can see I
only get the one flare so that can be a
useful way of making sure that you don't
accidentally get this fuzzy line effect
so again CR a backspace and now I'm just
going to go ahead and click like so you
can see that flow map along with the
record and Playback stroke is giving us
a very nice small flare effect that
could be useful to us in various
different ways so you can see how that
goes so again play with these settings
play with the ways that you can use
these with flow maps and also try the
record stroke effect so that you can
control it so that you don't get that
fuzzy line effect because if I turn this
off come back over here to playback
stroke turn this off and I just shift
accidentally you can see there I'm
getting the fuzzy line effect that can
be useful sometimes but more often than
not what you're going to want is the
single flare effect and the record
stroke and Playback stroke is how you
get it
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