I’m Georgiy Kuravkin, Creative Director for World of Tanks Blitz.
By popular request from the players to rebalance the Soviet vehicles,
we made a drastic decision to remove Soviet vehicles from the game.
Well, you can cut that part out.
I didn’t say that.
Hello, I’m Zhora.
Teamwork, knowing your opponent, and passion for the game, is what Blitz is about!
And what else? We couldn’t keep ourselves away from the main event of the summer—
we all have football fever. Oooh, guys, what are you doing?
Let's roll
Nice shot!
Gotcha!
Today with us is Artem Safronov, Global Publishing Producer for World of Tanks Blitz.
Let’s see what he has to say. Hey Artem! - Hello!
We prepared several surprises for you especially for this event.
The first is personal missions, you get a unique camouflage when you complete them.
Also, three camouflages for the national football teams will be available for you.
Finally, the first French premium tank, the FCM 50 t, awaits you.
But that’s not all. It will come with two great football camouflages to choose between:
a lighter one or a darker one.
The spirit of liberté, the smell of fresh baguettes, and the roar of exploding shells—
mean that the legendary French FCM 50 t tank is arriving in the Garages of WoT Blitz.
In our game, it will be a medium tank. What a twist!
Let’s talk about the tank characteristics.
It has a 90-mm gun with excellent armor penetration.
1,400 hit points, just like the durability of heavy tanks.
Its power-to-weight ratio is second best among all medium tanks in this tier. Just add some skill to it.
The test drive of this French beast will be performed by Stas, a recognized expert and Program Manager of the Blitz team.
Stas has a commanding 70% win rate, so we will drop him into the harshest conditions.
He will be playing inside a drift car right on the racing track. Stas, are you ready? What a twist!
Let’s roll!
Gotcha!
Enemy destroyed!
They’re hit!
Gotcha!
Penetration! Penetration!
Enemy destroyed!
Aha. And while others are having fun, we’re doing some serious work here.
Hello. I’m Vitaliy Borodovsky, the Technical Director for World of Tanks Blitz.
WoT Blitz is an absolutely unique product for mobile and desktop platforms.
We develop for four platforms: iOS, Android, MacOS, and Windows.
Each platform has from 4 to 10 current versions simultaneously.
5 graphics chip manufacturers. Each of them has from 5 to 50 current devices on the market simultaneously.
Other hardware varies as well. There are 7,000 devices on Android alone.
And all manufacturers have their own firmware. Also, the devices can be hacked. And there can be custom firmware.
That’s why our team takes the project development very seriously, so that you can play on all these platforms.
After each release, we quickly analyze all emerging problems and try to solve them as fast as possible.
If it’s clear from the crash log how to fix it, the developers fix it at once. But often crash logs don’t provide an understanding of what to do.
It’s very important for the developers to experience this problem to solve it.
You can only understand what’s going on if you look at this problem in the debugger.
That’s why if the problem is hard to repeat, we spend a lot of time solving it.
And it would be really nice if you left a comment on the forum if you have a problem.
After you’re done writing everything you think about us, you could specify what firmware version you have, what operating system you have,
what hardware you use, whether you have installed third-party programs or a jailbreak.
And how exactly your problem can be repeated step by step, and what exactly you did to get this issue that you don’t like.
If we have enough information to repeat the problem and then fix it quickly,
then we will of course have more free time to make more cool features for you.
And here’s a small announcement. A new branch of German TDs. Just look at these beauties.
The metal on their sides sparkles! Here’s the famous Borsig!
And the crown of the branch—Grille 15. No grilled meat today, though.
All you need to know about the Grille is small “head”, huge gun, and damage, damage, damage,
damage, damage, and damage again, and more damage, and even more damage.
Hello! I’m Mikhail Ivanov. I’m one of the people who create maps for World of Tanks Blitz.
Everything we do on the maps doesn’t mean we want to change them beyond recognition.
In fact, we’re players just like you. But with one small exception.
We see maps from another perspective. It’s not just a top view. We see how the maps live.
How gameplay on maps changes from update to update, how players start to behave.
One of the most vivid examples of map changes is the Oasis Palms map.
You know perfectly well that the map has been changed 4 times. It was created at a time
when the prevailing vehicles on all servers were heavy tanks.
And it was a time when we started to separate vehicles on our maps.
The maps with a clear direction for heavy and medium tanks appeared.
And the direction for medium tanks became popular among all vehicles in our game.
It was all perfectly explainable. The team could conveniently arrange their vehicles along the whole flank.
You could take some convenient positions and push your opponent.
At the same time, the direction for heavy tanks was far below the desert part of the map.
It was very problematic to fire back in the direction of the desert.
That didn’t really suit us. We wanted the map to be fully playable.
That’s why we decided to change the medium tank zone that dominated the whole map.
And look what we’ve got. By lowering the desert level, we lower the level of dunes as well.
Now it’s hard for 14 vehicles to place themselves in the desert.
It will make the desert more popular with fast vehicles.
Also, lowering the dune level opens small sectors for delivering fire from TDs. Now every TD has its clear sector of fire.
They don’t look at the backs of allies rolling away anymore, but meet the enemy face to face.
If the city part wasn’t previously attractive for heavy vehicles, now the lines of fire from the tops of the dunes,
the balconies near the mosque, disappeared due to the lowering of the desert.
Now it should be more convenient for heavy tanks to fight against the same heavy enemy tanks.
The map is now at the final stage of testing. You will be able to try it in one of the next updates.
And I hope that my story helps you see maps through our eyes.
If you still have some questions, I’ll answer them right away. “What was it?” It was the Blitz Development team.
And Blitz for us is not just a game title, tanks, or work. It’s what we live.
It’s BLITZ. And Blitz is you and us together.
Cut? Sasha, I have a suggestion. Let’s shoot a good final scene
Remember there was a movie? I forgot its title. A GoPro camera, everything from the first person view, really cool.
Well we have a GoPro, let’s take three cameras. Hey, guys, where are you going?
We’ll take three GoPros, then shoot parkour in our parking lot first, we’ll run right through the subway, everything in slow-mo.
There’s an unfinished factory in the city center, it’s abandoned, I forgot its name.
Let’s jump, shoot, it’ll be real action. Guys, it’ll be cool! We should do it! Players need it!
Guys? Where are you all going?