In the previous episode of How it Works,
we discussed how players can earn and spend XP and credits.
In today's episode we're going to tell you about modifiers
that increase your in-game income.
Let's start with XP:
the first modifier is victory, a win gives you an additional 50%.
The amount of Base XP you earn
depends on whether you achieve a victory or suffer a defeat,
and you can see your earnings under the Team Score tab
of the post-battle statistics screen.
Don't forget that your in-game income will differ
depending on the selected battle type.
For example, a victory in a Random Battle will earn you more XP
than a successful Co-op Battle.
The Credits and XP tab
displays your final results with all modifiers applied to them.
For combat missions, the amount of XP and sum of Credits you earn
depends on the specific mission—
the most important aspect is to meet the requirements of the mission.
Next, go to the multipliers (if you have them installed):
a camouflage providing economic bonuses;
economic signals, for example, Equal Speed Charlie London
[+50% XP per battle];
and special signals, for example, Basilisk
[+75% XP per battle, +30% Credits per battle].
Your income also depends on the status of the ship
you choose to helm in battle.
Premium ships from Tier II through Tier IX
bring more Credits to their owners than researchable ships.
If you're in a Clan and you develop your Clan Base,
you'll receive a bonus,
which increases the amount of XP earned by all Clan members.
And for your first victory of the day,
you'll get additional 50% XP for the battle.
Finally, Premium Account is a global modifier.
Regardless of the outcome of each battle,
Wargaming Premium Account grants you 50% more XP and Credits,
Warships Premium Account— 65% more XP and 50% more Credits.
You can see two tables under the Credits and XP tab—
one with Premium Account and one without,
or Wargaming Premium Account and Warships Premium Account.
The one that is currently active for your account is highlighted.
Ship XP is calculated using the following formula—
the Base XP is multiplied by the Premium Account coefficient,
a sum of all modifiers, and the XP for the first victory of the day.
Commander XP, however, consists of the Ship XP
with all modifiers applied to all bonuses
that directly increase Commander XP.
Free XP is calculated according to the same principle.
We multiply the total Ship XP with all modifiers applied by 0.05
and by all modifiers applied to Free XP.
To see what modifiers influenced the amount of Free XP you earned,
hover the mouse cursor over it under the Credits and XP tab.
To conclude the economic episodes of "How it Works,"
we would like to say that in World of Warships,
your income is in your hands!
Of course, modifiers can help you considerably
increase the sum of Credits and amount of XP you earn,
but remember that these bonuses only build
upon the basis that you create by actively participating in battles.
So, don't stop fighting!
And good luck in battle, Captains!