Greetings, fellow Captains.
My name is Dasha Perova and today I'm going to tell you about Update 0.5.8.
Prepare to meet a new game mode called Bastion,
see new maps, even fairer matchmaking,
interface and sound improvements, and many other things.
Update 0.5.8.
Let's start with the most anticipated change.
By popular demand we improved the matchmaking algorithms
in the Random Battle game mode to make teams even more balanced.
In Update 0.5.8 the balance of top ships— the ships with the highest tiers in a battle—
will always be strictly symmetrical.
For example, if your team has Tier VIII ships in a battle including two battleships,
two cruisers, and one destroyer, the opposing team will have exactly the same lineup.
The same rule applies for battleships one Tier lower.
As for the number of ships of different types, now the team lineups can differ only by one battleship,
one destroyer, and two cruisers.
The number of divisions in teams can also differ by one.
We would like to express our gratitude to players who shared their ideas about matchmaking.
We will continue to follow your feedback to make battle conditions as fair and as pleasant as possible for everyone.
Meet the new battle mode, Bastion,
which will be available in Update 0.5.8 on the Atlantic map.
Its main features are forts and surveillance stations
that you will need to capture in order to receive fire support.
Enemy fortifications can be suppressed and temporarily disabled.
Capturing and suppressing fortifications earns domination points that are necessary to win,
so stay sharp!
The Update 0.5.8 will bring two new maps for ships of high tiers.
Loop. This map features a territory located somewhere on the crossroads of sea routes in the Atlantic Ocean.
You are sure to appreciate the diversity of game situations on the flanks
and you’ll be able to admire a small island with a castle while passing through the central strait.
The Sea of Fortune map is located in a fictitious region between France and Great Britain.
You will have to find optimal paths to launch an unexpected and efficient attack on the adversary.
We continue to work on the quality of armor models.
In Update 0.5.8 we improved them for all the cruisers.
A more precise modeling of armor slopes and contours will sometimes influence
the behavior of armor-piercing shells.
For another nice balance improvement, some primary armament turrets
and mounts can now rotate a full 360 degrees.
This change concerns almost 20 ships; it will increase game comfort
and allow their captains to switch fire from one side to another quicker.
The main change to the interface in Update 0.5.8 is an alternative mode for displaying ribbons.
Once activated, it will show the number of penetrations, overpenetrations,
ricochets, and non-penetrations for the primary armament.
Together with the damage indicator that we added at your request,
this change will allow you to better understand your battle performance.
Thanks to a new color scheme for tracers
the difference between high-explosive and armor-penetrating shells will be more obvious.
The game will also sound better in Update 0.5.8.
We improved the sound of shells hitting ships and the landscape,
updated some effects, and added new music tracks.
Last, but not least, you will be able to turn on
a national voiceover for your commanders in the Settings menu.
That’s all for now.
I’m Dasha Perova.
Subscribe to our channel, and follow the updates.
Until next time, Captains!