We know that things in Ooo got pretty desperate after the Mushroom Wars.
Though the majority of Adventure Time takes place in a whimsical land with multiple kingdoms,
there have been dark periods. Even the characters we know and love best have seen their fair share
of hardships. It feels like they could survive anything. Does that include The Squid Game?
Hi, I’m Caleb from WickedBinge and today we’ll be asking which
Adventure Time Character Would Survive Squid Game.
First we’ve got to lay down a couple ground rules.
We will be including a wide variety of creatures and characters from across the land of Ooo,
but they will not be attending the rounds with anything but themselves.
It means no science equipment for Princess Bubblegum and no axe-bass for Marceline.
The 30 Players for this edition of Squid Games are as follows; Finn, Jake, BMO, Princess Bubblegum,
Marceline, The Ice King, Peppermint Butler, Flame Princess, Lumpy Space Princess, Slime Princess,
Hot Dog Princess, Jermaine, The Magic Man, Earl of Lemongrab,
Starchy, Tree Trunks, Cinnamon Bun, Lemonhope, Ricardio, Joshua, Betty, Lady Rainicorn,
Fern, Flambo, Martin, Gunter, Tree Witch, Susan Strong, The King of Ooo and Mr. Pig.
With our rules and players sorted, we can enter the first game,
which is of course, Red Light, Green Light.
This game is about patience, swiftness, following directions, and a person’s ability to treat
everything like a game of life or death. Although there is no cap on how many people can survive,
lives are often lost due to carelessness, panic, or the time constraint.
Some players are obviously cut out for this one. Finn and Jake would have the time of their lives,
possibly making it over the line before they even realized the full stakes of the game.
Lady Rainicorn is so long that she’d only have to stretch out to find herself at the finish line.
Other players would have a tougher time. Hot Dog Princess isn’t fast-moving enough, which
would result in her elimination. Cinnamon Bun is not only slower-moving than other members of the
Candy Kingdom, but is bad at following directions. We doubt he’d make it through this first round.
Finally, we’re pretty sure that The Earl of Lemongrab would find the whole situation
UNACCEPTABLE! He may still be shrieking by the time the five minutes was up.
Surprisingly, we had very few casualties in the first round.
It leaves us with 27 of 30 still alive for our second game; Honeycomb.
The skills required for this game include a steady hand and a slow approach. Characters who
have proven themselves patient and unflinching have a better shot of surviving this round.
Slime Princess has a distinct advantage here. Being made from slime, she may be the first
and only contestant capable of breaking the entire shape out in one piece. Flambo
and Flame Princess also have the advantage of being able to melt the edges off their candy.
Starchy, on the other hand, may be better suited for his normal job with a shovel than
such delicate work with his hands. Gunter, not having fingers, would also find himself in a tight
spot here. Finally, though we hate to say it, we think LSP lacks the patience for this
sort of tedious procedure. She would find herself getting the lump out of this round.
This means we have 24 characters left to participate in The Midnight Brawl.
While this might not be a game, per se, it’s an important test of survival skills.
The night in between Honeycomb and Tug of War shows just what contestants are made
of when it becomes clear that murder is allowed.
We’ll be looking at players with the strength, stealth,
or leadership skills that are required to make it through this harrowing night of combat.
Every Princess has good standing this night, since they have the charisma and
leadership required to make it through the night in relative safety. This doesn’t mean
that some factions wouldn’t start to form. Ricardio and Martin also make it through,
despite their selfish intentions, because they are so good at swaying people to their side.
With tensions rising between Kingdoms and everyone grouping up,
expecting the worst, there are some players we don’t think would make it to morning.
The first among them is Ice King. It would only take rejections from so many princesses to get
Finn and Jake after him. Despite having family in the game, we don’t think
Jermaine would last very long either. He’s judgmental, impatient with childish games,
and may want to go home. We don’t know how kindly the other players would take to that.
Finally, we don’t think Magic Man lasts the night. We’ve seen that he’s not very
threatening when he doesn’t have access to his magic, and he makes too many enemies when he
DOES have it. Either way, it’s a lose/lose situation for him once the lights are out.
Even after that bloody night,
we still have 21 out of 30 contestants to compete in our next game; Tug of War.
Despite being a team game – we’re not going to be forming full teams. Likelihood of survival
in this round will be based on individual merit (though one of the qualities we’re looking for
is Teamwork.) Other factors we’ll be looking for are strength and determination.
This is a game meant for adventurers, and we have a lot of them who would excel at this challenge.
Susan Strong is a woman who lives up to her name,
and would sail right through this round of the game. Tree Trunks might not be
the strongest elephant in the world, but she has more determination than anyone,
and we think she’d stick it out. BMO also falls short physically, but would have a
good strategy to utilize after building the best team. They all pass through to the next round.
Not everyone can be so lucky.
Slime Princess lacks the physical strength for the challenge, and the drive to overcompensate
for that shortcoming. Tree Witch may curse anyone who wins against her,
but we don’t think she’s in any shape to be playing Tug of War with such high stakes. Finally,
Mr. Pig might be a little stronger than his wife Tree Trunks,
but he has surprised us less often when it comes to overcoming obstacles.
We have 18 contestants left, meaning that just
over half of them have survived and are heading into our fourth game; Marbles.
Again, we won’t be breaking up the specific teams for this so much as we’ll be looking at
individual traits that make a character more, or less likely to make it through
the round. (There is one notable exception to this, which you will see momentarily.)
Now there is some skill that goes into Marbles,
depending on which version of the game you play. Consider that a tie-breaker
qualification. We’ll be looking more at emotional manipulation and rational thinking.
The two men we think would have the easiest time with the challenge here are The King of Ooo
and Martin. They both have experience manipulating people for their own gain,
which is unfortunately a sound way to beat Marbles. Princess Bubblegum is
also a shoe-in for this round. Not only does she have the smarts to choose a version of
the game she’s good at, but she has no problem choosing herself in a life or death situation.
There are characters who we think would have a tough time with the round. Ricardio, though
also deceptive, has never been quite as convincing one on one, and we doubt anyone would be willing
to die for him. Susan would be new to any version of the game, putting her in a precarious position
that would make her an easy target. Finally, though we said that we wouldn’t be breaking up
specific teams, we think it’s very likely that Jake would sacrifice himself for Finn in this
round. While neither of these heroes would feel comfortable taking a life, we can’t imagine them
partnering up with anyone but each other. Though we think they’d both make the offer, ultimately
we think that Jake the dog loses the round, while Finn the human continues on to avenge him.
This means we have exactly half of our contestants alive for our penultimate game;
Glass Stepping Stones.
There are no easy choices for this one. There are a lot of factors, like the player positions,
readiness to follow sequence, and general luck. Rather than select our easy winners
for this round, we’ll be listing characters in the order we feel they’d have selected
their numbers. This means that for this round, eliminations will be coming first.
We think Fern is probably the first player to go this round.
Though he would have performed admirably up to this point, his desire to upstage Finn would
lead him to choosing an early position while the human boy mourns the loss of his best friend.
Flame Princess is another character who we feel would be reluctant to hide in
the back of the group. Her position near the front would likely be the end of her.
Flambo would probably be close behind, wanting to blend in with members of his own Kingdom.
Betty may well think she had a strategy for choosing which panels were ahead of her,
moving slowly in a set pattern that ultimately
fails her or gets foiled (like the lights being turned out in the original show.)
This leaves us with a lot of characters in the center of the group. Some of them are
slower and more cautious, while some would absolutely be snapping under the pressure.
We feel this would lead to a lot of fights breaking out in the second half of the game.
With Lemonhope on the bridge and Joshua sternly ordering him to choose a glass panel,
we think Lady Rainicorn may try to mediate from her position.
Jake may not hold a grudge against his lady for the Rainicorn-Dog wars, but Joshua is a little
more old fashioned. When the fight breaks out, we think all three of them are likely to fall.
But we also don’t think that’s the only fight.
With Tree Trunks being slow to cross the bridge, and Peppermint Butler finally attempting to turn
to necromancy, we think the King of Ooo would start to finally show his true colors. While
they were arguing, a panicking Martin might skip ahead of the line, hoping to get lucky and
choose the last few panels correctly, falling to his end as the others squabble behind him.
BMO rides on Finn to safety near the back of the line, and Princess Bubblegum
sticks by Marceline toward the back of the group after observing the madness ahead.
This leaves us with four players to form two teams leading into the final round;
fighting to the death in the titular Squid Game.
The obvious teams seem to be formed already; Princess Bubblegum and Marcelene
against Finn and BMO. While we don’t know definitively that’s how teams are selected,
we have every reason to think players can pair themselves up.
The traits we’re considering are morality, emotional manipulation,
strategy, and more than anything, physical fitness. Basically this is a full on combat
situation, but we’ve considered everything that might give one party or another the edge.
Princess Bubblegum is the weakest (physically) of the three humanoids. We also think that
she would have the fewest qualms about bringing down her friends if her survival
(and the survival of her teammate, Marceline) depended upon it. We know she’s been in some
rough spots before, and her decisions can come across as quite cold from time to time.
Marceline is not the person that you’d want to bet against in a fight. Her vampire powers keep
her in great shape eternally, and she’s afraid of very little. While she might
not have her bass to take into the fight, we’re not sure she needs it to survive.
Up next is Finn. He is a top tier, algebraic adventurer who we know is capable of just about
anything. He has the most experience with hands-on fighting. He’s in great shape.
He’s the go-to fighter for all of the people on the Squid Game
court when they need something done. He’s an obvious winner.
But.
We don’t think Finn would be willing to harm a single hair on the head of one of his friends.
He might be tempted to fight, especially on behalf of BMO. But ultimately,
there’s no prize that would be worth losing one more person close to him.
This would undoubtedly lead to an emotional scene between him,
Marceline, and Peebles, where he tries to get them to quit
the game. (Not unlike the gesture made by Gi-Hun in the original 6th round.)
Unfortunately, Finn has a teammate who is unaccounted for.
BMO might seem like an underdog because of their size and seeming fragility,
but that’s what makes this sentient game console so dangerous. The other factor,
of course, is that they are a game console. They would undoubtedly see all
of these games, especially the final round, in more black and white terms.
That close to the victory, and on the team of someone BMO knows LOVES to win,
we don’t think they’d be thinking about anything but taking home all that dosh.
While Finn tries to reason with his friend,
BMO would sneak undetected to the Squid’s Head. The human boy would
forfeit as two more of his best friends were eliminated, making BMO the single champion.
That’s been it! Our pick for which Adventure Time character would win Squid Game. Who do
you think it would have been? Let us know in the comments down below, as well as what other
topics you’d like to see us cover. While you’re down there don’t forget to like and subscribe.
And as always, stay wicked.