Hello Insiders!
Quick news flash this week.
First item.
We had some data issues on August 7th and 8th
where you may have seen lower views from real time.
It's now fixed.
We're sorry about that. We're working on improving reliability
and monitoring on that data.
But during that August 7th and 8th period
you may have seen lower-than-normal views
and maybe even some headlines saying that views are down
versus previous uploads—that kind of thing.
It's now fixed, so apologies for the inconvenience
and we are working hard to improve that.
And that was also available on the Studio Beta dashboard
in the known issues card, which is currently on the bottom-right
of that dashboard.
If you encounter things where you're like "Huh, I wonder if there's like a bug
or something going on?" we'll usually put it in that known issues area.
Next, speaking of the Studio Beta
last week, we started the final defaulting
of all creators to the Studio Beta.
There's this handful of creators
who have set Classic as their default
and that setting will be going away and everybody will be starting in Studio Beta
for their sessions on Studio.
There still will be a way to go back to Classic
if you really need a little more time to get adjusted to Studio Beta
but in the next few weeks
everybody will start completely on Studio Beta.
There will be no longer any sessions that commence in Classic.
If there are things
that you have tried to do in Studio Beta
that you can't, that you knew you could do in Classic
let us know in the comments below.
OK, next.
Just a quick update on Thumbnail A/B.
That's something we talked about in the past
and people are often asking for an update on that.
Here's what I can share.
It's still in the experimental phase.
The group we've been experimenting with has grown.
So, we have some pilots that are yielding some really good lessons
for us, and learnings.
And now, we're trying to think through
how we could bring this feature
to become more available.
But we have to make sure we do it right and that it scales
and that it results in better performance for creators
and is good for the platform.
And we also need to integrate it into the Studio Beta
and probably maybe the new uploads flow in the Studio Beta.
Next, we have made some improvements
to the monetization classifier, the yellow icon, if you will.
And basically, we've taken the appeals data
from the last several months
and we've looked at: OK, when have people appealed
where after human review, we've agreed with the appeal
which means that the original decision was not as accurate as it could have been?
And then how do we kind of use that information to tweak and tune
and improve the classifications up front?
And, so, we just wanted to thank everybody who's been reading our ads guidelines
and has been getting appeals approved.
If you're appealing all the time and it's not being approved
there's a good chance you may wanna familiarize yourself
with the ads guidelines a little more.
But if you're appealing a lot and we are approving the appeal
that is gold for us because that gives us a clear signal
that, oh, this part of the classifier needs to be tuned a little better.
So, we've made a bunch of improvements.
Hopefully, everyone will benefit from that and will get more and more accurate
and it's an ongoing effort.
Next, there was a comment from Nick Nimmin about a potential bug
in Studio Beta with group creation.
I want to thank Nick for that callout
and we're definitely looking into it with the team.
That's it for this week. Hopefully this was helpful.
In the meantime, keep it real.
Movie time? Alright!
So, last week, the movie was amazing
which was
which is not
Apollo 11
There are no professional actors. It's all original NASA footage.
Now, for this week, here's the quote.
"I wish none of this had happened.
"So do all who live to see such times.
"But that is not for them to decide.
"All we have to decide is what to do
"with the time that is given to us."
Some deep stuff, man.
So, if you know what movie that is from
please put it in the comments below.
Have a great week, and we'll see you next time.
Keep it real!